Request: network m_bLocked and m_toggle_state on func_door_rotating
RaphaelIT7 asked to network m_bLocked and m_toggle_state for func_door_rotating, as prop_door_rotating already does.
RaphaelIT7 asked to network m_bLocked and m_toggle_state for func_door_rotating, as prop_door_rotating already does.
RaphaelIT7 asked prediction errors to show which NetworkVar slot failed. robotboy655 made it report the slot for ints and floats the same day (commit 9ecf4a).
DarthTealc asked to use the "May 2026" vphysics on all platforms, including Linux32, matching Win32/Win64 and the upcoming Linux64. Grocel listed issues that are fixed once all platforms use it.
Grocel noted that PhysObj:GetBuoyancyRatio now exists but only works on Windows because 32-bit Linux vphysics is outdated, and asked robotboy655 to revisit the related physgun buoyancy issue; that issue (#5696) was closed the same day.
Grocel wrote in the thread that Rubat plans to start the Linux x64 transition during the current update cycle, so concrete progress could come by March 2027 at the latest.
drobotk asked to add trigger_portal_cleanser to the override whitelist to recreate Portal 2's version in Lua. Done on 14 October (commit 9ecf4a).
robotboy655 applied a fix on dev for the 2017 issue about bad UV tiling in surface.DrawTexturedRectUV, noting it may move to a separate function or argument if it breaks addons (commit 6a75b6).
Commit 0e9ec4 on the x86-64 beta brings a large batch of fixes: several potential crashes around entity creation and search, a new p2p_force_reliable convar, loading Srcds workshop IDs from a file, fixed normals on many built-in models and new props.
Entity:SetSaveValueinfo_player_teamspawn, info_vehicle_groundspawn and placeholder entities based on prop_dynamic/prop_physicsGetBoneTransform returning garbage (needs further investigation)p2p_force_reliable (default 0); small packets now use k_EP2PSendUnreliable instead of k_EP2PSendUnreliableNoDelayhost_writeconfig_luacfg/srcds_addons.txt to cache/srcds_addon_list_cache.txtprop_effect in the base gamemodeUpdateScreenEffectTexture matproxy (forces _rt_FullFrameFB to update at the end of the frame), used for the PHX screenSWEP:CustomAmmoDisplay causing UI overlaps; ammo HUD no longer spams animationsBootil::BString usages (ILuaShared unchanged), less duplication calling Lua from Cgmod_tool no longer errors with addon tools in non-Sandbox gamemodesCommit 6a75b6 on main makes surface.DrawTexturedRectUV ignore the "sub pixel adjustment" of UVs so its UV arguments work as expected; only the Lua binding is affected.
surface.DrawTexturedRectUVTiagoquix proposed a policy banning LLM-generated contributions. robotboy655 closed it: "Lets worry about low quality spam if and when it actually happens."
artemking4 asked for a way to show server messages while loading, since players often disable loading screens. He later added that it doesn't have to break net compatibility, for example via svc_GMOD_ServerToClient.
Commit 788529 on main improves the DImage shader replacement system and reworks the Paint tool UI to show previews.
Commit 693484 on main fixes is3DSkybox not resetting when returning from hooks, ships a higher quality Eli Vance face texture from the S1 repo and removes some unused libraries from the menu state.
.ain was removed from the extension whitelistEntity:SetPoscam.End2D underflow error messagerobotboy655 closed Akabenko's PR using string.find to detect cable shaders: it wouldn't be faster and would let non-existent shaders with "cable" in the name through.
megascan reported repeated SIGSEGV crashes on Linux x86-64 inside the Steam Runtime's libcrypto.so.1.0.0 (RSA_new_method) while a Bootil thread verifies HTTPS certificates.
a-straight-white-male reported that $seamless_scale breaks the second normal map on WorldVertexTransition materials.
figardo opened a PR adding ttt_credits_max: above 255 credits the networked value overflows and the client shows fewer credits.
bydread reported GMod failing to launch with "No STEAMAPPS_INTERFACE_VERSION009". robotboy655: the game now uses newer Steam features, so the Steam client must be updated.
callumok2004 reported that returning a value in PostDrawSkyBox prevents the 3D skybox flag from being reset. Fixed on 12 October (commit 693484).
BreavyTF2 asked for a higher resolution Eli face texture. robotboy655 first said none exists; BreavyTF2 pointed to the modelsrc folder, robotboy655 replied "I didn't expect it to be in models folder", and commit 693484 includes the higher quality texture from the S1 repo.