trigger_portal_cleanser added to the override whitelist
drobotk asked to add trigger_portal_cleanser to the override whitelist to recreate Portal 2's version in Lua. Done on 14 October (commit 9ecf4a).
drobotk asked to add trigger_portal_cleanser to the override whitelist to recreate Portal 2's version in Lua. Done on 14 October (commit 9ecf4a).
robotboy655 applied a fix on dev for the 2017 issue about bad UV tiling in surface.DrawTexturedRectUV, noting it may move to a separate function or argument if it breaks addons (commit 6a75b6).
Commit 0e9ec4 on the x86-64 beta brings a large batch of fixes: several potential crashes around entity creation and search, a new p2p_force_reliable convar, loading Srcds workshop IDs from a file, fixed normals on many built-in models and new props.
Entity:SetSaveValueinfo_player_teamspawn, info_vehicle_groundspawn and placeholder entities based on prop_dynamic/prop_physicsGetBoneTransform returning garbage (needs further investigation)p2p_force_reliable (default 0); small packets now use k_EP2PSendUnreliable instead of k_EP2PSendUnreliableNoDelayhost_writeconfig_luacfg/srcds_addons.txt to cache/srcds_addon_list_cache.txtprop_effect in the base gamemodeUpdateScreenEffectTexture matproxy (forces _rt_FullFrameFB to update at the end of the frame), used for the PHX screenSWEP:CustomAmmoDisplay causing UI overlaps; ammo HUD no longer spams animationsBootil::BString usages (ILuaShared unchanged), less duplication calling Lua from Cgmod_tool no longer errors with addon tools in non-Sandbox gamemodesCommit 6a75b6 on main makes surface.DrawTexturedRectUV ignore the "sub pixel adjustment" of UVs so its UV arguments work as expected; only the Lua binding is affected.
surface.DrawTexturedRectUVTiagoquix proposed a policy banning LLM-generated contributions. robotboy655 closed it: "Lets worry about low quality spam if and when it actually happens."
artemking4 asked for a way to show server messages while loading, since players often disable loading screens. He later added that it doesn't have to break net compatibility, for example via svc_GMOD_ServerToClient.