Tag: #vphysics (4) Clear filter ×

1 story

2 stories

1 story

Proposal: 65536-unit maps without touching vphysics

Akabenko proposed supporting 65536-unit maps through a GMod-specific BSP revision, without modifying vphysics.dll to avoid the licensing issues around physics.

Details

marchc1 pointed out that everything storing coordinate vectors in the BSP would need to change. DarthTealc suggested Hammer could keep compiling regular maps as BSP version 20. newmoonbat asked why not go above 100k like Strata; Akabenko replied that 128k maps need physics changes — he hit vphysics.dll crashes — which brings licensing issues, and posted the coordinate limits CSO2 and Titanfall 2 use.