Tag: #menu (6) Clear filter ×

1 story

Two long-standing bugs: gamemode switch reverts, Workshop changes unload server content

TotallyARussian reported two long-standing bugs on the x86-64 beta: in #7117, a gamemode changed during a game reverts to the previous one on the next map; in #7118, subscribing to or unsubscribing from an addon while on a server unloads the server's content, turning models into errors.

Details

He says both happen on all branches and have for a long time. For now, the only reliable way to switch gamemodes is to quit the map and do it in the main menu. No developer replies yet.

1 story

Alt+F4 quit dialog causes menu focus problems

In #next-update, Vitroze reported that after Alt+F4 → Cancel, opening the Problems menu and clicking outside loses focus on the main menu (x86-64 build 10211). Dezlo saw server-created menus not removing properly after cancelling the prompt. Earlier, Drago🐉 noted that closing GMod via Alt+F4 or the taskbar now brings up a confirmation menu.

2 stories

Menu state on dev loses Vector, HTTP, CreateMaterial and more

In #next-update, Cynthia listed functions missing from the menu state on dev: Angle, CreateMaterial, GetLoadPanel, HTTP, http, LerpAngle, LerpVector, OrderVectors, UpdateLoadPanel and Vector. Rubat confirmed it and said the change wasn't silent: the changelog states "Remove some unused libs from menu state". He added that the wiki shouldn't list menu state functions at all, since the menu state isn't meant for modding. On GitHub, kila58's issue "CreateMaterial missing from menu state" was closed as not planned.

1 story

is3DSkybox fix, higher quality Eli Vance face, menu state loses unused libraries

Commit 693484 on main fixes is3DSkybox not resetting when returning from hooks, ships a higher quality Eli Vance face texture from the S1 repo and removes some unused libraries from the menu state.

Details
  • Fixed the "is3DSkybox" variable not resetting when returning from hooks
  • Fixed some missing textures on Half-Life 2: Episode 2 props
  • Workaround for Portal using the same texture names as Ep2
  • Removed some unused libs from the menu state
  • "Last map" saves use a delimiter that can't naturally occur in filenames
  • The network transfer folder blacklist is now a whitelist; .ain was removed from the extension whitelist
  • Try resolving a crash with the recent change to Entity:SetPos
  • Merged pull requests: removed an unnecessary Think hook from the DOF post-processing effect; updated a comment in SurfaceProperties.txt
  • Higher quality Eli Vance face texture from the S1 repo
  • Fixed a typo in the cam.End2D underflow error message

1 story