Tag: #models (9) Clear filter ×

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Empty model handling reworked, prediction error counting fix, icons for new TF2 maps

Commit 5bca5b on main reworks how 0-byte model files are handled ("Change where it bails so maybe its less error prone?"), fixes prediction error counting for certain fields and adds icons for the 5 new TF2 maps.

Details

The empty model fix also reached the x86-64 beta separately in commit 7e5aa8, together with the earlier "Handle 0 byte model files crashing the game" change.

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0-byte model files no longer crash the game; Linux build cleanups

Commit 038c27 on main handles 0-byte model files that were crashing the game; commit 75a5a6 gets Linux32 building again for now.

Details
  • 038c27: unused Bootil features that print warnings disabled; less Linux compile log noise; unused libraries removed from lib/; 0-byte model files handled; compile warning fixes; Linux64 build progress; tool projects renamed internally
  • 75a5a6: "Get Linux32 to build for now. Seems there's a VPC bug on Linux that needs investigating"

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