0-byte model files crash map loading on x86-64
pruf reported an error loading a map with a 0-byte .lmp file on dev.
pruf reported an error loading a map with a 0-byte .lmp file on dev.
Cynosphere asked for autocomplete for lua_refresh_file.
In #developer-talk, TankNut and DMatter04 saw props spawning as effects on dev. drobotk said that every changelevel changes which models break, and the helicopter bomb becomes an effect after about 12 changelevels. Darth couldn't reproduce it on the same dev build after 25+ changelevels.
In #lua-help, Darmagon asked whether GM:AcceptInput fires when a delayed input starts. Rubat: since there's no delay parameter, it fires when the input actually occurs.
BREEDNKMs reported that NPCs crash when searching for cover after the hEnemy change. ZehMatt added a repro; drobotk: spawning a Crow crashes; TotallyARussian: metrocops crash, only on dev.
In #lua-help, Artemking4 suggested fs_report_sync_opens 1 to check whether files are read twice; drobotk found it opens every time.