Tag: #filesystem (5) Clear filter ×

1 story

1 story

map_pack.bsp cache sometimes stops updating on servers

In #next-update, Redox reported servers where cache/map_pack.bsp stops updating, so new maps load lumps from previous ones until a restart. Rubat said it must be written to disk and may need more error handling, and listed the related log messages. They have to be searched for in console.log with -condebug, which Redox avoids for performance; Cynthia suggested enginespew.

1 story

2 stories

Builds move to GCC 14; FS_fread warnings try to include the file path

Commits aa4090 and bda422 on main move the build toolchain to GCC 14 and try to add the file path to CWin32ReadOnlyFile::FS_fread warnings.

Details
  • aa4090: file path in FS_fread warnings; LuaJIT, Bootil, VPC and the game build with GCC 14
  • bda422: ToGL builds with GCC 14 ("I pushed too soon accidentally"); fixed FreeImage not building on Windows; build scripts can now almost build on vanilla SteamRT 4