Voice chat randomly breaks on 64-bit dev
In #next-update, Redox reported that voice still randomly breaks on the 64-bit dev branch (build 10205 from 16 Oct). A fullupdate doesn't fix it, and snd_restart fixes it only temporarily.
In #next-update, Redox reported that voice still randomly breaks on the 64-bit dev branch (build 10205 from 16 Oct). A fullupdate doesn't fix it, and snd_restart fixes it only temporarily.
artemking4 explained on the hardware skinning request that the third weight can be inferred in the vertex shader, so the engine expects at most 2 stored weights. In #next-update he called it "very important" for the shader folks; march noted that means 3 weights work.
In #next-update, Evgeny Akabenko asked Rubat to publish on GitHub the source of GMod's own, non-Valve shaders: g_bloom, g_blurx, g_blury, g_bokehblur, g_colormodify, g_downsample, g_morph, g_premultiplied, g_refract, g_screenspace, g_sharpen, g_sky, g_sobel, g_sunbeams and g_texturize. not.ejay noted they could already be decompiled half decently with vcs-decompiler, but saw no reason not to publish them.
ArtyomChyornyj2035 reported crashes at an identical client.dll address. robotboy655 said it looks related to a particle system with a C_OP_WorldTraceConstraint constraint tracing against a ragdoll, which nobody could reproduce before; a reproduction is needed.
plally reported that file.AsyncRead never calls back for a missing file. robotboy655: not a bug, check the return value.