Evgeny Akabenko asks Facepunch to publish the source of its own shaders
In #next-update, Evgeny Akabenko asked Rubat to publish on GitHub the source of GMod's own, non-Valve shaders: g_bloom, g_blurx, g_blury, g_bokehblur, g_colormodify, g_downsample, g_morph, g_premultiplied, g_refract, g_screenspace, g_sharpen, g_sky, g_sobel, g_sunbeams and g_texturize. not.ejay noted they could already be decompiled half decently with vcs-decompiler, but saw no reason not to publish them.