1 story

9 new Combine props added; engine.CloseServer no longer falsely announces a shutdown

Commit 71ca28 on main adds 9 new Combine-related props from the licensee repo and fixes engine.CloseServer claiming the server is shutting down when it is not.

Details
  • Material reading fixes
  • engine.CloseServer no longer falsely claims the server is shutting down
  • file.Read blocklist updated so it doesn't affect file and folder names in the DATA path
  • Added 9 new Combine related props; combine_booth_tall01b.vmt made less extremely glossy
  • Fixed a missing material on a CS:S prop and an EP1 prop

1 story

Envmap and lightprobe commands blocked from Lua; dupes/saves/demos with a single tag load again

Commit 7be067 on main blocks the envmap and lightprobe commands from Lua, fixes some dupes, saves and demos not loading, and adds more decompression self checks.

Details
  • Block envmap and lightprobe commands from Lua
  • Replace usages of string.Explode with string.Split
  • Properly fix env_microphone missing closed captions
  • Dedicated server workshop cleanup now runs in the correct folder (it was cleaning cache/workshop/ while files were saved to cache/srcds/)
  • Fixed some dupes/saves/demos not loading when they only have a single tag (Dupe, Save or Demo)
  • More decompression self checks; the FastLZ fallback was removed from util.Decompress (workshop dupes/saves already use LZMA, util.Compress has used LZMA since 2014)

1 story

ALT+F4 now closes the game; map compile tools get TF2 limits and T-junction softcap

Commit efb205 on main enables ALT+F4 to close the game, makes Entity:Get/SetNetworkAngles exist serverside, applies the requested getmetatable() LuaJIT fix and brings several map compiler limits and fixes over from TF2.

Details
  • Enable ALT+F4 closing the game
  • Get/SetNetworkAngles exist serverside for consistency, and check for reasonable values
  • Apply "that getmetatable() LuaJIT fix someone wanted"
  • Handle context menu errors when the "originator" panel is removed
  • Fixed engine.LightStyle only updating static props once (community contribution)
  • Removed non-functional map compile tool parameters (-novconfig, -vproject, -x360/-nox360, -xbox, VBSP -virtualdispphysics); -tmpout moved from VVIS to VBSP; some undocumented VBSP params documented
  • Added -noTJuncsDetail to VBSP from TF2
  • Applied the T-junction limit softcap (community contribution) so the compiler no longer just stops
  • MAX_MAP_TEXINFO bumped to the new TF2 limit (16k → 32k)
  • Removed redundant VRAD code, fixed VRAD potentially adding new planes; VBSP detail sprite limit raised (2 million → 2 billion)
  • r_DrawBeams 2 now affects sprite trails (wireframe)

2 stories

surface.DrawPoly now errors on fewer than 3 vertices; invisible ropes under mcore fixed

Commit 185851 on main makes surface.DrawPoly throw an error when given fewer than 3 vertices, fixes ropes turning invisible in a specific multicore setup and restores sk_auto_reload_time.

Details
  • surface.DrawPoly throws an error on invalid data (fewer than 3 verts)
  • Ropes no longer go invisible with r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1
  • sk_auto_reload_time works again; it requires gmod_suit 1, and a value of 0 or below disables the feature

Spawnmenu middle-click regression fixed, Infected shader fallback moved into code

Commit 4e35e7 on main fixes the spawnmenu middle mouse click regression, makes the spawnmenu survive addons that provide incomplete NPC weapon data, and replaces the shipped edited Infected materials with a fallback done in code.

Details

Full change list:

  • Fixed Spawnmenu middle mouse click regression
  • Handle addons not providing complete data for NPC weapons, so the spawnmenu doesn't get bricked entirely
  • Fixed -force32bit trying to launch 64-bit CEF
  • Use more dynamic fallback for Infected shader: instead of shipping edited materials, it is done in code
  • Fix false positive with "Out of bounds bone in CIKContext"
  • Fixed potential npc_alyx related crashes
  • Potential fix for a crash on "that one CS:S map"
  • Update Windows symstore path