Tag: #mcore (5) Clear filter ×

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Prediction errors now show the array index; multicore memory leaks fixed

Commit 9ecf4a on main makes prediction errors on arrays include the index for ints and floats, fixes a couple of multicore rendering memory leaks and a crash in render.UpdateScreenEffectTexture.

Details
  • GitHub Actions updated to version 6 for Linux and Windows
  • trigger_portal_cleanser added to the entity override whitelist
  • Fixed a crash with render.UpdateScreenEffectTexture
  • widgets.RenderMe and properties.GetHovered removed serverside
  • Minor cleanups so methods match the wiki and vice versa
  • Prediction errors on arrays include the array index for ints and floats
  • Fixed a couple of memory leaks with multicore rendering (render.UpdateScreenEffectTexture, render.PushCustomClipPlane)

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surface.DrawPoly now errors on fewer than 3 vertices; invisible ropes under mcore fixed

Commit 185851 on main makes surface.DrawPoly throw an error when given fewer than 3 vertices, fixes ropes turning invisible in a specific multicore setup and restores sk_auto_reload_time.

Details
  • surface.DrawPoly throws an error on invalid data (fewer than 3 verts)
  • Ropes no longer go invisible with r_queued_ropes 0; mat_queue_mode 2; gmod_mcore_test 1
  • sk_auto_reload_time works again; it requires gmod_suit 1, and a value of 0 or below disables the feature