Rubat reverts the SetPos touch and DrawTexturedRectUV changes
Commit 09a162 on main makes the change that had Entity:SetPos fire trigger touch events opt-in via a separate argument, since it caused infinite loops in existing addons such as TTT. The UV behaviour without the sub-pixel adjustment moves to a new function, surface.DrawTexturedRectRawUV, so surface.DrawTexturedRectUV works the old way again.
This answers the complaints of the past days: RNDX and addons that compensated for the old adjustment no longer break. The same commit also fixes NPC-related crashes and lua_refresh_file autocomplete, adds the serverside Player:RunConsoleCommand (with the same limitations as the global RunConsoleCommand) and uses it in some Sandbox tools, and fixes citizen_sheet_bloody.vtf looking blurry. The changes reached the x86-64 beta in the large merge commit cfa73c.