Vertex texture sampling returns 0 in vs_3_0
Badger9 confirmed tex2Dlod returns 0 in vs_3_0 shaders and asked for $vertextexture0 support, for things like deformable snow and water ripples.
Badger9 confirmed tex2Dlod returns 0 in vs_3_0 shaders and asked for $vertextexture0 support, for things like deformable snow and water ripples.