SSAO depth pass and the 3D skybox need a stencil
Akabenko wrote on his request to add the 3D skybox to SSAO_DepthPass that a stencil is needed, because the game world is expected to always render on top of the 3D skybox.
Akabenko wrote on his request to add the 3D skybox to SSAO_DepthPass that a stencil is needed, because the game world is expected to always render on top of the 3D skybox.